\BOOKMARK [1][]{section.1}{1 Introduction}{} \BOOKMARK [1][]{section.2}{2 Design}{} \BOOKMARK [2][-]{subsection.2.1}{2.1 Framework}{section.2} \BOOKMARK [2][-]{subsection.2.2}{2.2 Scripts}{section.2} \BOOKMARK [2][-]{subsection.2.3}{2.3 Renderers}{section.2} \BOOKMARK [1][]{section.3}{3 Quick Start Guide}{} \BOOKMARK [2][-]{subsection.3.1}{3.1 Installation}{section.3} \BOOKMARK [2][-]{subsection.3.2}{3.2 Usage}{section.3} \BOOKMARK [1][]{section.4}{4 Examples}{} \BOOKMARK [2][-]{subsection.4.1}{4.1 Open}{section.4} \BOOKMARK [2][-]{subsection.4.2}{4.2 Save}{section.4} \BOOKMARK [2][-]{subsection.4.3}{4.3 Change Properties}{section.4} \BOOKMARK [2][-]{subsection.4.4}{4.4 Threshold}{section.4} \BOOKMARK [2][-]{subsection.4.5}{4.5 Cast}{section.4} \BOOKMARK [2][-]{subsection.4.6}{4.6 Intensity Mapping}{section.4} \BOOKMARK [2][-]{subsection.4.7}{4.7 Gradients}{section.4} \BOOKMARK [2][-]{subsection.4.8}{4.8 Mathematical Morphology}{section.4} \BOOKMARK [2][-]{subsection.4.9}{4.9 Noise}{section.4} \BOOKMARK [2][-]{subsection.4.10}{4.10 Pixel Math}{section.4} \BOOKMARK [2][-]{subsection.4.11}{4.11 Region growing}{section.4} \BOOKMARK [2][-]{subsection.4.12}{4.12 Active Contours}{section.4} \BOOKMARK [2][-]{subsection.4.13}{4.13 Volume Rendering}{section.4} \BOOKMARK [2][-]{subsection.4.14}{4.14 Extending SharpImage}{section.4} \BOOKMARK [1][]{section.5}{5 Conclusion}{}