using System;
using System.Windows.Forms;
using System.Threading;
using System.ComponentModel;
namespace System.Diagnostics.ProcessCaller
{
///
/// Exception thrown by AsyncUtils.AsyncOperation.Start when an
/// operation is already in progress.
///
public class AlreadyRunningException : System.ApplicationException
{
///
///
///
public AlreadyRunningException() : base("Asynchronous operation already running")
{ }
}
///
/// This base class is designed to be used by lengthy operations that wish to
/// support cancellation. It also allows those operations to invoke delegates
/// on the UI Thread of a hosting control.
///
///
/// This class is from the MSDN article:
/// http://msdn.microsoft.com/msdnmag/issues/03/02/Multithreading/default.aspx
/// (C) 2001-2002 I D Griffiths
/// Please see the article for a complete description of the intentions and
/// operation of this class.
///
public abstract class AsyncOperation
{
///
/// Initialises an AsyncOperation with an association to the
/// supplied ISynchronizeInvoke. All events raised from this
/// object will be delivered via this target. (This might be a
/// Control object, so events would be delivered to that Control's
/// UI thread.)
///
/// An object implementing the
/// ISynchronizeInvoke interface. All events will be delivered
/// through this target, ensuring that they are delivered to the
/// correct thread.
public AsyncOperation(ISynchronizeInvoke target)
{
isiTarget = target;
isRunning = false;
}
///
/// Launch the operation on a worker thread. This method will
/// return immediately, and the operation will start asynchronously
/// on a worker thread.
///
public void Start()
{
lock(this)
{
if (this.isRunning)
{
throw new AlreadyRunningException();
}
// Set this flag here, not inside InternalStart, to avoid
// race condition when Start called twice in quick
// succession.
this.isRunning = true;
}
new MethodInvoker(InternalStart).BeginInvoke(null, null);
}
///
/// Attempt to cancel the current operation. This returns
/// immediately to the caller. No guarantee is made as to
/// whether the operation will be successfully cancelled. All
/// that can be known is that at some point, one of the
/// three events Completed, Cancelled, or Failed will be raised
/// at some point.
///
public virtual void Cancel()
{
lock(this)
{
this.cancelledFlag = true;
}
}
///
/// Attempt to cancel the current operation and block until either
/// the cancellation succeeds or the operation completes.
///
/// true if the operation was successfully cancelled
/// or it failed, false if it ran to completion.
public bool CancelAndWait()
{
lock(this)
{
// Set the cancelled flag
this.cancelledFlag = true;
// Now sit and wait either for the operation to
// complete or the cancellation to be acknowledged.
// (Wake up and check every second - shouldn't be
// necessary, but it guarantees we won't deadlock
// if for some reason the Pulse gets lost - means
// we don't have to worry so much about bizarre
// race conditions.)
while (!this.IsDone)
{
Monitor.Wait(this, 1000);
}
}
return !this.HasCompleted;
}
///
/// Blocks until the operation has either run to completion, or has
/// been successfully cancelled, or has failed with an internal
/// exception.
///
/// true if the operation completed, false if it was
/// cancelled before completion or failed with an internal
/// exception.
public bool WaitUntilDone()
{
lock(this)
{
// Wait for either completion or cancellation. As with
// CancelAndWait, we don't sleep forever - to reduce the
// chances of deadlock in obscure race conditions, we wake
// up every second to check we didn't miss a Pulse.
while (!this.IsDone)
{
Monitor.Wait(this, 1000);
}
}
return this.HasCompleted;
}
///
/// Returns false if the operation is still in progress, or true if
/// it has either completed successfully, been cancelled
/// successfully, or failed with an internal exception.
///
public bool IsDone
{
get
{
lock(this)
{
return this.completeFlag || this.cancelAcknowledgedFlag || this.failedFlag;
}
}
}
///
/// This event will be fired if the operation runs to completion
/// without being cancelled. This event will be raised through the
/// ISynchronizeTarget supplied at construction time. Note that
/// this event may still be received after a cancellation request
/// has been issued. (This would happen if the operation completed
/// at about the same time that cancellation was requested.) But
/// the event is not raised if the operation is cancelled
/// successfully.
///
public event EventHandler Completed;
///
/// This event will be fired when the operation is successfully
/// stoped through cancellation. This event will be raised through
/// the ISynchronizeTarget supplied at construction time.
///
public event EventHandler Cancelled;
///
/// This event will be fired if the operation throws an exception.
/// This event will be raised through the ISynchronizeTarget
/// supplied at construction time.
///
public event System.Threading.ThreadExceptionEventHandler Failed;
///
/// The ISynchronizeTarget supplied during construction - this can
/// be used by deriving classes which wish to add their own events.
///
protected ISynchronizeInvoke Target
{
get { return isiTarget; }
}
private ISynchronizeInvoke isiTarget;
///
/// To be overridden by the deriving class - this is where the work
/// will be done. The base class calls this method on a worker
/// thread when the Start method is called.
///
protected abstract void DoWork();
///
/// Flag indicating whether the request has been cancelled. Long-
/// running operations should check this flag regularly if they can
/// and cancel their operations as soon as they notice that it has
/// been set.
///
protected bool CancelRequested
{
get
{
lock (this) { return this.cancelledFlag; }
}
}
private bool cancelledFlag;
///
/// Flag indicating whether the request has run through to
/// completion. This will be false if the request has been
/// successfully cancelled, or if it failed.
///
protected bool HasCompleted
{
get
{
lock (this) { return this.completeFlag; }
}
}
private bool completeFlag;
///
/// This is called by the operation when it wants to indicate that
/// it saw the cancellation request and honoured it.
///
protected void AcknowledgeCancel()
{
lock(this)
{
this.cancelAcknowledgedFlag = true;
this.isRunning = false;
// Pulse the event in case the main thread is blocked
// waiting for us to finish (e.g. in CancelAndWait or
// WaitUntilDone).
Monitor.Pulse(this);
// Using async invocation to avoid a potential deadlock
// - using Invoke would involve a cross-thread call
// whilst we still held the object lock. If the event
// handler on the UI thread tries to access this object
// it will block because we have the lock, but using
// async invocation here means that once we've fired
// the event, we'll run on and release the object lock,
// unblocking the UI thread.
FireAsync(Cancelled, this, EventArgs.Empty);
}
}
private bool cancelAcknowledgedFlag;
// Set to true if the operation fails with an exception.
private bool failedFlag;
// Set to true if the operation is running
private bool isRunning;
// This method is called on a worker thread (via asynchronous
// delegate invocation). This is where we call the operation (as
// defined in the deriving class's DoWork method).
private void InternalStart()
{
// Reset our state - we might be run more than once.
this.cancelledFlag = false;
this.completeFlag = false;
this.cancelAcknowledgedFlag = false;
this.failedFlag = false;
// isRunning is set during Start to avoid a race condition
try
{
this.DoWork();
}
catch (Exception e)
{
// Raise the Failed event. We're in a catch handler, so we
// had better try not to throw another exception.
try
{
this.FailOperation(e);
}
catch
{ }
// The documentation recommends not catching
// SystemExceptions, so having notified the caller we
// rethrow if it was one of them.
if (e is SystemException)
{
throw;
}
}
lock(this)
{
// If the operation wasn't cancelled (or if the UI thread
// tried to cancel it, but the method ran to completion
// anyway before noticing the cancellation) and it
// didn't fail with an exception, then we complete the
// operation - if the UI thread was blocked waiting for
// cancellation to complete it will be unblocked, and
// the Completion event will be raised.
if (!this.cancelAcknowledgedFlag && !this.failedFlag)
{
this.CompleteOperation();
}
}
}
// This is called when the operation runs to completion.
// (This is private because it is called automatically
// by this base class when the deriving class's DoWork
// method exits without having cancelled
private void CompleteOperation()
{
lock(this)
{
this.completeFlag = true;
this.isRunning = false;
Monitor.Pulse(this);
// See comments in AcknowledgeCancel re use of Async.
FireAsync(Completed, this, EventArgs.Empty);
}
}
///
///
///
///
private void FailOperation(Exception e)
{
lock(this)
{
this.failedFlag = true;
this.isRunning = false;
Monitor.Pulse(this);
FireAsync(Failed, this, new ThreadExceptionEventArgs(e));
}
}
///
/// Utility function for firing an event through the target.
/// It uses C#'s variable length parameter list support
/// to build the parameter list.
/// This functions presumes that the caller holds the object lock.
/// (This is because the event list is typically modified on the UI
/// thread, but events are usually raised on the worker thread.)
///
///
///
protected void FireAsync(Delegate dlg, params object[] pList)
{
if (dlg != null)
{
Target.BeginInvoke(dlg, pList);
}
}
}
}