/*========================================================================== -------------------------------------------------- Program: ESQUI Info and Bugs: {marf,jballesteros}@itccanarias.org url: http://motivando.me -------------------------------------------------- Copyright (c) 2006-2007, Center for Technology in Medicine (CTM), University of Las Palmas de Gran Canaria (ULPGC), Canary Islands, Spain. Copyright (c) 2007-2010, Institute of Technology at CanaryIslands (ITC), Canary Islands, Spain. This software is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1) Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2) Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ==========================================================================*/ #ifndef __vtkVisualizationModel #define __vtkVisualizationModel #include "vtkESQuiScenarioWin32Header.h" #include "vtkModel.h" class vtkTexture; class vtkJPEGReader; class vtkTextureMapToSphere; class vtkTransformTextureCoords; //! vtkVisualizationModel object defines a visualization mesh (vtkPolyData) /*! * This class inherits from vtkModel base class. As it is specified in vtkModel, * at least an input mesh should be defined. Optionally a source mesh for * synchronization purposes may be defined. * To enhance visualization user experience a mesh texture can be specified * through the TextureFileName attribute. */ class VTK_ESQUI_SCENARIO_EXPORT vtkVisualizationModel: public vtkModel { public: //! Type revision macro vtkTypeRevisionMacro(vtkVisualizationModel, vtkModel); //! Create a new Scenario object static vtkVisualizationModel * New(); //! Return the class name const char *GetClassName() {return "vtkVisualizationModel";} //! Print class values void PrintSelf(ostream& os, vtkIndent indent); //! Assign texture model filename /*! *\sa GetTextureFileName() */ vtkSetStringMacro(TextureFileName); //! Return model texture filename /*! *\sa SetTextureFileName(const char * name) */ vtkGetStringMacro(TextureFileName); protected: vtkVisualizationModel(); ~vtkVisualizationModel(); virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); //! Abstract initialization function /*! * This method initializes the tool physical values, scale, position, etc... */ virtual void Initialize(); private: vtkVisualizationModel (const vtkVisualizationModel &); void operator =(const vtkVisualizationModel &); //! Visualization texture filename char * TextureFileName; //! Visualization mesh texture vtkTexture * Texture; //! Texture file reader vtkJPEGReader * TextureReader; //! Texture mapper vtkTextureMapToSphere * TextureMap; //! Transformation of texture coords vtkTransformTextureCoords * TextureCoords; }; #endif