#include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper.h" #include "vtkPolyDataWriter.h" #include "vtkDataSetMapper.h" #include "vtkPoints.h" #include "vtkCellArray.h" #include "vtkIdList.h" #include "vtkActor.h" #include "vtkProperty.h" #include "vtkCamera.h" #include "vtkPolyData.h" #include "vtkPolyDataWriter.h" #include "vtkXMLPolyDataReader.h" #include "vtkTimerLog.h" #include "vtkDoubleArray.h" #include "vtkMath.h" #include "vtkCommand.h" #include "vtkRBFDeformation.h" class vtkTimerCallback : public vtkCommand { public: static vtkTimerCallback *New() { vtkTimerCallback *cb = new vtkTimerCallback; cb->FastTimerId = 0; cb->FasterTimerId = 0; cb->RenderTimerId = 0; return cb; } virtual void Execute(vtkObject *caller, unsigned long eventId, void *callData) { if (vtkCommand::TimerEvent == eventId) { int tid = * static_cast(callData); if (tid == this->FastTimerId) { int id = vtkMath::Round(10*vtkMath::Random()); double d[3]; d[0] = 0.1; d[1] = 0.2;d[2] = 0.4; this->RBF->SetDisplacement(id,d); } else if (tid == this->FasterTimerId) { vtkTimerLog * timer = vtkTimerLog::New(); timer->StartTimer(); this->RBF->Modified(); this->RBF->Update(); timer->StopTimer(); //std::cout << "[Test] Execution Rate: " << 1/(timer->GetElapsedTime()) << "\n"; } else if (tid == this->RenderTimerId) { vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::SafeDownCast(caller); if (iren && iren->GetRenderWindow() && iren->GetRenderWindow()->GetRenderers()) { iren->Render(); } } } } void SetFastTimerId(int tid) { this->FastTimerId = tid; } void SetFasterTimerId(int tid) { this->FasterTimerId = tid; } void SetRenderTimerId(int tid) { this->RenderTimerId = tid; } void SetRBF(vtkRBFDeformation * RBF) { this->RBF = RBF; } void SetContactIds(vtkIdList * list) { this->List = list; } private: int FastTimerId; int RenderTimerId; int FasterTimerId; vtkIdList * List; vtkRBFDeformation * RBF; }; int main(int argc, char * argv[]) { const char * filename = "/home/jballesteros/Workspace/data/vtkESQuiData/Scenario/Meshes/sphere12_12_1.vtp"; if (argc > 1) { filename = argv[1]; } vtkXMLPolyDataReader * reader = vtkXMLPolyDataReader::New(); reader->SetFileName(filename); reader->Update(); vtkPolyData * mesh = reader->GetOutput(); std::cout << "[Test] Input grid #points: " << mesh->GetNumberOfPoints() << "\n"; std::cout << "[Test] Input grid #cells: " << mesh->GetNumberOfCells() << "\n"; //Float to Double Conversion if(mesh->GetPoints()->GetDataType() != VTK_DOUBLE) { vtkPoints * ps = vtkPoints::New(); ps->SetDataTypeToDouble(); ps->DeepCopy(mesh->GetPoints()); mesh->SetPoints(ps); cout << "DataType has been modified\n"; } mesh->Update(); vtkRBFDeformation* rbf = vtkRBFDeformation::New(); rbf->SetInput(mesh); rbf->SetNumberOfControlPoints(15); rbf->SetDeltaT(0.1); rbf->SetRelaxationFactor(0.001); rbf->Init(); vtkRenderer * renderer = vtkRenderer::New(); vtkRenderWindow * renWin = vtkRenderWindow::New(); renWin->SetSize(500,500); renWin->AddRenderer(renderer); vtkRenderWindowInteractor * iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); vtkDataSetMapper * mapper = vtkDataSetMapper::New(); mapper->SetInput(mesh); mapper->ScalarVisibilityOff(); vtkActor * actor = vtkActor::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(0,1,0); actor->GetProperty()->SetOpacity(0.5); vtkDataSetMapper * mapper2 = vtkDataSetMapper::New(); mapper2->SetInput(rbf->GetOutput()); mapper2->ScalarVisibilityOff(); vtkActor * actor2 = vtkActor::New(); actor2->SetMapper(mapper2); actor2->GetProperty()->SetColor(1,0,0); actor2->GetProperty()->SetRepresentationToWireframe(); renderer->AddActor(actor); renderer->AddActor(actor2); renderer->SetBackground(1,1,1); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(90); iren->Initialize(); renWin->Render(); vtkMath::RandomSeed(1); // Sign up to receive TimerEvent: // vtkTimerCallback *cb = vtkTimerCallback::New(); iren->AddObserver(vtkCommand::TimerEvent, cb); int tid; cb->SetRBF(rbf); //Create a fast timer for displacement tid = iren->CreateRepeatingTimer(2000); cb->SetFastTimerId(tid); //Create a faster timer for update tid = iren->CreateRepeatingTimer(1); cb->SetFasterTimerId(tid); // Create a slower repeating timer to trigger Render calls. // (This fires at the rate of approximately 25 frames per second.) // tid = iren->CreateRepeatingTimer(40); cb->SetRenderTimerId(tid); iren->Start(); rbf->Delete(); mapper->Delete(); actor->Delete(); mapper2->Delete(); actor2->Delete(); renderer->Delete(); renWin->Delete(); iren->Delete(); return 0; }