#include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper.h" #include "vtkXMLPolyDataReader.h" #include "vtkDataSetMapper.h" #include "vtkPoints.h" #include "vtkCellArray.h" #include "vtkIdList.h" #include "vtkActor.h" #include "vtkProperty.h" #include "vtkCamera.h" #include "vtkTimerLog.h" #include "vtkDoubleArray.h" #include "vtkPointLocator.h" #include "vtkCommand.h" #include "vtkSmartPointer.h" #include "vtkCUDAParticleSystem.h" #include "vtkCUDAMotionEquationSolver.h" class vtkTimerCallback : public vtkCommand { public: static vtkTimerCallback *New() { vtkTimerCallback *cb = new vtkTimerCallback; cb->FastTimerId = 0; cb->FasterTimerId = 0; cb->RenderTimerId = 0; return cb; } virtual void Execute(vtkObject *caller, unsigned long eventId, void *callData) { vtkTimerLog * timer = vtkTimerLog::New(); if (vtkCommand::TimerEvent == eventId) { int tid = * static_cast(callData); if (tid == this->FastTimerId) { } else if (tid == this->FasterTimerId) { timer->StartTimer(); this->System->Modified(); this->System->Update(); timer->StopTimer(); std::cout << "[Test] Execution Rate: " << 1/(timer->GetElapsedTime()) << "\n"; } else if (tid == this->RenderTimerId) { vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::SafeDownCast(caller); if (iren && iren->GetRenderWindow() && iren->GetRenderWindow()->GetRenderers()) { iren->Render(); } } } } void SetFastTimerId(int tid) { this->FastTimerId = tid; } void SetFasterTimerId(int tid) { this->FasterTimerId = tid; } void SetRenderTimerId(int tid) { this->RenderTimerId = tid; } void SetSystem(vtkCUDAParticleSystem * bmm) { this->System = bmm; } void SetContactIds(vtkIdList * list) { this->List = list; } private: int FastTimerId; int RenderTimerId; int FasterTimerId; vtkIdList * List; vtkCUDAParticleSystem * System; }; int main(int argc, char * argv[]) { const char * filename = ""; if (argc > 1) { filename = argv[1]; } else { cout << "This test should at least contain 1 argument.\nUsage: Test $inputFile" << endl; exit(0); } double dt = 0.001; vtkXMLPolyDataReader * reader = vtkXMLPolyDataReader::New(); reader->SetFileName(filename); reader->Update(); vtkPolyData * mesh = reader->GetOutput(); vtkCUDAParticleSystem* system = vtkCUDAParticleSystem::New(); system->SetInput(mesh); system->SetSolverType(vtkCUDAMotionEquationSolver::RungeKutta4); system->SetSpring(150); system->SetDistance(10); system->SetDamping(5);//Friction system->SetMass(.5); system->SetTimeStep(dt);//1ms system->Init(); system->Print(cout); vtkRenderer * renderer = vtkRenderer::New(); //Locate contact points vtkPointLocator * locator = vtkPointLocator::New(); double bounds[6]; mesh->GetBounds(bounds); vtkIdList * list = vtkIdList::New(); double p[3] = {bounds[0], bounds[2], 0}; locator->SetDataSet(mesh); locator->FindClosestNPoints(5, p, list); //Set Contact double dir[3]; dir[0] = 0.1;//-0.1; dir[1] = 0.2; dir[2] = 0;//0.05; for(vtkIdType i = 0; i< list->GetNumberOfIds(); i++) { system->InsertDisplacement(list->GetId(i), dir); } vtkRenderWindow * renWin = vtkRenderWindow::New(); renWin->SetSize(500,500); renWin->AddRenderer(renderer); vtkRenderWindowInteractor * iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); vtkPolyDataMapper * mapper = vtkPolyDataMapper::New(); mapper->SetInput(mesh); mapper->ScalarVisibilityOff(); vtkActor * actor = vtkActor::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(0,1,0); vtkPolyDataMapper * mapper2 = vtkPolyDataMapper::New(); mapper2->SetInput(system->GetOutput()); mapper2->ScalarVisibilityOff(); vtkActor * actor2 = vtkActor::New(); actor2->SetMapper(mapper2); actor2->GetProperty()->SetColor(1,0,0); actor2->GetProperty()->SetRepresentationToWireframe(); renderer->AddActor(actor); renderer->AddActor(actor2); renderer->SetBackground(1,1,1); renderer->ResetCamera(); iren->Initialize(); renWin->Render(); // Sign up to receive TimerEvent: // vtkTimerCallback *cb = vtkTimerCallback::New(); iren->AddObserver(vtkCommand::TimerEvent, cb); int tid; cb->SetSystem(system); //Create a faster timer for BMM update tid = iren->CreateRepeatingTimer(10); cb->SetFasterTimerId(tid); // Create a slower repeating timer to trigger Render calls. // (This fires at the rate of approximately 25 frames per second.) // tid = iren->CreateRepeatingTimer(40); cb->SetRenderTimerId(tid); iren->Start(); system->Delete(); mapper->Delete(); actor->Delete(); mapper2->Delete(); actor2->Delete(); renderer->Delete(); renWin->Delete(); iren->Delete(); return 0; }