#include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper.h" #include "vtkPolyDataWriter.h" #include "vtkDataSetMapper.h" #include "vtkPoints.h" #include "vtkCellArray.h" #include "vtkIdList.h" #include "vtkActor.h" #include "vtkActor.h" #include "vtkProperty.h" #include "vtkCamera.h" #include "vtkPolyData.h" #include "vtkPolyDataWriter.h" #include "vtkXMLPolyDataReader.h" #include "vtkTimerLog.h" #include "vtkDoubleArray.h" #include "vtkPointLocator.h" #include "vtkSmartPointer.h" #include "vtkCommand.h" #include "vtkCollision.h" #include "vtkCollisionCollection.h" #include "vtkParticleSpringSystemInterface.h" class vtkPSSTimerCallback : public vtkCommand { public: static vtkPSSTimerCallback *New() { vtkPSSTimerCallback *cb = new vtkPSSTimerCallback; cb->FastTimerId = 0; cb->FasterTimerId = 0; cb->RenderTimerId = 0; return cb; } virtual void Execute(vtkObject *caller, unsigned long eventId, void *callData) { if (vtkCommand::TimerEvent == eventId) { int tid = * static_cast(callData); if (tid == this->FastTimerId) { cout << "new collision\n"; vtkPolyData * mesh = vtkPolyData::SafeDownCast(this->DeformationModel->GetInput()); //Locate collision points vtkPointLocator * locator = vtkPointLocator::New(); double bounds[6]; mesh->GetBounds(bounds); double p[3] = {bounds[0], 0, 0}; locator->SetDataSet(mesh); vtkIdList * list = vtkIdList::New(); vtkDoubleArray * directions = vtkDoubleArray::New(); directions->SetNumberOfComponents(3); locator->FindClosestNPoints(5, p, list); //Set Collisions double dir[3]; dir[0] = 0.1;//-0.1; dir[1] = 0.05; dir[2] = 0;//0.05; for(vtkIdType i = 0; iGetNumberOfIds(); i++) { int id = list->GetId(i); this->DeformationModel->InsertDisplacement(id, dir); } } else if (tid == this->FasterTimerId) { vtkTimerLog * timer = vtkTimerLog::New(); timer->StartTimer(); this->DeformationModel->Modified(); this->DeformationModel->Update(); timer->StopTimer(); std::cout << "[Test] Execution Rate: " << 1/(timer->GetElapsedTime()) << "\n"; } else if (tid == this->RenderTimerId) { vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::SafeDownCast(caller); if (iren && iren->GetRenderWindow() && iren->GetRenderWindow()->GetRenderers()) { iren->Render(); } } } } void SetFastTimerId(int tid) { this->FastTimerId = tid; } void SetFasterTimerId(int tid) { this->FasterTimerId = tid; } void SetRenderTimerId(int tid) { this->RenderTimerId = tid; } void SetDeformationModel(vtkParticleSpringSystemInterface * DeformationModel) { this->DeformationModel = DeformationModel; } void SetCollisionIds(vtkIdList * list) { this->List = list; } private: int FastTimerId; int RenderTimerId; int FasterTimerId; vtkIdList * List; vtkParticleSpringSystemInterface * DeformationModel; }; int TestvtkParticleSpringSystemInterface(int argc, char * argv[]) { const char * filename = "/home/jballesteros/Workspace/data/vtkESQuiData/Scenario/Organs/ball_def_c12.vtp"; if (argc > 1) { filename = argv[1]; } //else //{ // cout << "This test should at least contain 1 argument.\nUsage: Test $inputFile" << endl; // exit(0); //} vtkSmartPointer reader = vtkSmartPointer::New(); reader->SetFileName(filename); reader->Update(); vtkPolyData * mesh = reader->GetOutput(); vtkSmartPointer system = vtkSmartPointer::New(); system->SetFileName(filename); system->SetColor(1,0,0); system->SetOpacity(1.0); system->SetSolverType(vtkMotionEquationSolver::VelocityVerlet); system->SetSpring(250); system->SetDistance(1); system->SetDamping(5);//Friction system->SetMass(.5); system->SetTimeStep(0.001);//10ms system->Initialize(); vtkSmartPointer renderer = vtkSmartPointer::New(); vtkSmartPointer renWin = vtkSmartPointer::New(); renWin->SetSize(500,500); renWin->AddRenderer(renderer); vtkSmartPointer iren = vtkSmartPointer::New(); iren->SetRenderWindow(renWin); vtkSmartPointer mapper = vtkSmartPointer::New(); mapper->SetInput(mesh); vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(0,1,0); actor->GetProperty()->SetOpacity(0.5); renderer->AddActor(actor); renderer->AddActor(system->GetActor()); renderer->SetBackground(1,1,1); renderer->ResetCamera(); iren->Initialize(); renWin->Render(); // Sign up to receive TimerEvent: // vtkPSSTimerCallback * cb = vtkPSSTimerCallback::New(); iren->AddObserver(vtkCommand::TimerEvent, cb); int tid; cb->SetDeformationModel(system); //Create a faster timer for DeformationModel update tid = iren->CreateRepeatingTimer(1); cb->SetFasterTimerId(tid); //Create a collision every 5 seconds tid = iren->CreateRepeatingTimer(5000); cb->SetFastTimerId(tid); // Create a slower repeating timer to trigger Render calls. // (This fires at the rate of approximately 25 frames per second.) // tid = iren->CreateRepeatingTimer(40); cb->SetRenderTimerId(tid); iren->Start(); return 0; }