#include "vtkInfoColision.h" #include "vtkObjectFactory.h" vtkCxxRevisionMacro(vtkInfoColision, "$Revision: 0.1 $"); vtkStandardNewMacro(vtkInfoColision); void vtkInfoColision::DeepCopy(vtkInfoColision *Copia) { this->desplazamiento = Copia->desplazamiento; this->nCaja = Copia->nCaja; this->nCara = Copia->nCara; this->nDeformable = Copia->nDeformable; this->nEstatico = Copia->nEstatico; this->nHerramienta = Copia->nHerramienta; this->NuevaPosVertice[0] = Copia->NuevaPosVertice[0]; this->NuevaPosVertice[1] = Copia->NuevaPosVertice[1]; this->NuevaPosVertice[2] = Copia->NuevaPosVertice[2]; this->nVertice = Copia->nVertice; this->posiblePinzamiento = Copia->posiblePinzamiento; this->RestMovimiento[0] = Copia->RestMovimiento[0]; this->RestMovimiento[1] = Copia->RestMovimiento[1]; this->RestMovimiento[2] = Copia->RestMovimiento[2]; }